I have been doing some serious thinking about a 'new' combat system for my latest version of Joseph Morschauser's FRONTIER wargames rules. My initial thoughts were that each side in a combat would throw a D6 die and then add that score to their unit's Battle Power. The side with the highest total score would then win the combat. In addition, if the winner's total score was twice (or more than twice) that of the loser, then the loser would be destroyed; otherwise the loser would have to retreat two grid squares at once. If the loser could not do so, their unit would be destroyed.
I very quickly realised that the probability of a unit ever destroying another equivalent unit were very, very low, and so I had to have a re-think ... and came up with the following:
I hope to play-test this 'new' combat system in the very near future.
I very quickly realised that the probability of a unit ever destroying another equivalent unit were very, very low, and so I had to have a re-think ... and came up with the following:
- Both sides in a combat throw a D6 die and add their die scores to their unit's Battle Power.
- If the resulting scores are the same, the combat is a draw and both units survive until the next turn.
- If the resulting scores are not the same, the side with highest score wins and if the winner's D6 die score was a 6, the loser's unit is destroyed, otherwise it must retreat immediately. If it is unable to retreat, the loser's unit is destroyed.
- A machine gun unit (Battle Power = 6) in combat with a European infantry unit (Battle Power = 5) has a 58.33% overall probability of winning the combat (and a 16.67% overall probability of destroying the enemy unit), a 27.78% overall probability of losing the combat (and a 11.11% overall probability of being destroyed in the process), and a 13.89% overall probability of drawing the combat.
- A European infantry unit (Battle Power = 5) in combat with another European infantry unit (Battle Power = 5) has a 41.67% overall probability of winning the combat (and a 13.89% overall probability of destroying the enemy unit), a 41.67% overall probability of losing the combat (and a 13.89% overall probability of being destroyed in the process), and a 16.67% overall probability of drawing the combat.
- A Native infantry unit (Battle Power = 4) in combat with a European infantry unit (Battle Power = 5) has a 27.87% overall probability of winning the combat (and a 11.11% overall probability of destroying the enemy unit), a 58.33% overall probability of losing the combat (and a 16.67% overall probability of being destroyed in the process), and a 13.89% overall probability of drawing the combat.
- An artillery unit (Battle Power = 1) in combat with a European infantry unit (Battle Power = 5) has a 2.78% overall probability of winning the combat (and a 2.78% overall probability of destroying the enemy unit [i.e. if it manages to win the combat it will automatically destroy the enemy unit]), a 91.67% overall probability of losing the combat (and a 16.67% overall probability of being destroyed in the process), and a 5.56% overall probability of drawing the combat.
I hope to play-test this 'new' combat system in the very near future.